Vehicle Lock Functions

ace_vehiclelock_fnc_addKeyForVehicle

Description

Adds a key to a unit that will open a vehicle Note: has global effects for Unit (will add items to remote unit)

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Vehicle OBJECT  
2 custom key (true: custom key (magazine) - false: side key (item)) BOOL  

Return Value

None

Example

[ACE_player, car, true] call ACE_VehicleLock_fnc_addKeyForVehicle

Authors

  • PabstMirror

ace_vehiclelock_fnc_serverSetupCustomKeyEH

Description

On the server: Adds a key (magazineDetail name) to approved keys for a vehicle.

Parameters

Index Description Datatype(s) Default Value
0 Vehicle OBJECT  
1 Magazine Name STRING  

Return Value

None

Example

[tank1, "someMagainze [id xx:yy]"] call ACE_VehicleLock_fnc_serverSetupCustomKeyEH

Authors

  • PabstMirror

ace_vehiclelock_fnc_setVehicleLockEH

Description

Sets a vehicle lock state because of a “ace_vehiclelock_setVehicleLock” event

Parameters

Index Description Datatype(s) Default Value
0 Vehicle OBJECT  
1 New lock state BOOL  

Return Value

None

Example

[tank1, false] call ACE_VehicleLock_fnc_setVehicleLockEH;

Authors

  • PabstMirror