Switch Units Functions

ace_switchunits_fnc_switchUnit

Description

Switches to the new given player unit

Parameters

Index Description Datatype(s) Default Value
0 the unit to switch to OBJECT  

Return Value

None

Example

[_unit] call ace_switchunits_fnc_switchUnit

Authors

  • bux578

ace_switchunits_fnc_switchBack

Description

Switches back to the original player unit

Parameters

Index Description Datatype(s) Default Value
0 Original player unit OBJECT  
1 Respawned unit OBJECT  

Return Value

None

Example

[_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack

Authors

  • bux578

ace_switchunits_fnc_isValidAi

Description

Checks if AI is a valid target for switching.

Parameters

Index Description Datatype(s) Default Value
0 unit OBJECT  

Return Value

Description Datatype(s)
Valid AI BOOL

Example

[_unit] call ace_switchunits_fnc_isValidAi

Authors

  • bux578

ace_switchunits_fnc_nearestPlayers

Description

Returns an array of alive players in a given radius around a given location

Parameters

Index Description Datatype(s) Default Value
0 Center position POSTION  
1 Radius NUMBER  

Return Value

Description Datatype(s)
Player units <ARRAY OBJECT

Example

[[300,300,0], 100] call ace_switchunits_fnc_nearestPlayers

Authors

  • bux578