Safe Mode Functions

ace_safemode_fnc_setWeaponSafety

Description

Safe or unsafe the given weapon based on weapon state; locked or unlocked.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Weapon STRING  
2 State BOOL  
3 Show hint BOOL true

Return Value

None

Example

[ACE_player, currentWeapon ACE_player, true] call ace_safemode_fnc_setWeaponSafety

Authors

  • Brostrom.A