Repair Functions

ace_repair_fnc_useItem

Description

Use Equipment if any is available.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Item classname STRING  

Return Value

Description Datatype(s)
[Had Item to Use BOOL

Example

[unit, "classname"] call ace_repair_fnc_useItem

Authors

  • Glowbal

ace_repair_fnc_repair

Description

Starts the repair process.

Parameters

Index Description Datatype(s) Default Value
0 Unit that does the repairing OBJECT  
1 Vehicle to repair OBJECT  
2 Selected hitpoint or hitpointIndex or NUMBER  
3 Repair Action Classname STRING  

Return Value

Description Datatype(s)
Succesful Repair Started BOOL

Example

[unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_repair

Authors

  • Glowbal
  • KoffeinFlummi

ace_repair_fnc_isRepairVehicle

Description

Check if vehicle is a engineering vehicle.

Parameters

Index Description Datatype(s) Default Value
0 Vehicle OBJECT  

Return Value

Description Datatype(s)
Is engineering vehicle BOOL

Example

cursorObject call ace_repair_fnc_isRepairVehicle

Authors

  • Glowbal

ace_repair_fnc_hasItems

Description

Check if the engineer has all items.

Parameters

Index Description Datatype(s) Default Value
0 Unit that does the repairing OBJECT  
1 Items required ARRAY  

Return Value

Description Datatype(s)
Has Items BOOL

Example

[engineer, [items]] call ace_repair_fnc_hasItems

Authors

  • Glowbal

ace_repair_fnc_useItems

Description

Use Equipment items if any is available.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Item classnames ARRAY  

Return Value

Description Datatype(s)
[Had Item to Use BOOL

Example

[unit, ["classname1", "classname2"]] call ace_repair_fnc_useItems

Authors

  • Glowbal

ace_repair_fnc_isNearRepairVehicle

Description

Checks if a unit is near an engineering vehicle.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  

Return Value

Description Datatype(s)
Is near engineering vehicle BOOL

Example

[unit] call ace_repair_fnc_isNearRepairVehicle

Authors

  • KoffeinFlummi

ace_repair_fnc_isInRepairFacility

Description

Checks if a unit is in a repair facility.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  

Return Value

Description Datatype(s)
Is inside a repair facility BOOL

Example

player call ace_repair_fnc_isInRepairFacility

Authors

  • Glowbal

ace_repair_fnc_isEngineer

Description

Check if a unit is any engineer class.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Class NUMBER 1

Return Value

Description Datatype(s)
Is Engineer Class BOOL

Example

[unit, 1] call ace_repair_fnc_isEngineer

Authors

  • Glowbal
  • KoffeinFlummi
  • commy2

ace_repair_fnc_canRepair

Description

Check if the repair action can be performed.

Parameters

Index Description Datatype(s) Default Value
0 Unit that does the repairing OBJECT  
1 Vehicle to repair OBJECT  
2 Selected hitpoint or hitpointIndex or NUMBER  
3 Repair Action Classname STRING  

Return Value

Description Datatype(s)
Can Repair BOOL

Example

[player, car, "HitHull", "MiscRepair"] call ace_repair_fnc_canRepair

Authors

  • Glowbal

ace_repair_fnc_getClaimObjects

Description

Returns array of required nearby repair objects (wheels/tracks).

Parameters

Index Description Datatype(s) Default Value
0 Unit that does the repairing OBJECT  
1 Max range to seach from unit (meters) NUMBER  
2 Array of arrays of classnames ARRAY  
3 Sort objects by damage BOOL false

Return Value

Description Datatype(s)
Array of objects, or [] if not all available ARRAY

Example

[player, 5, [["Ace_Track"]]] call ace_repair_fnc_getClaimObjects

Authors

  • PabstMirror