ace_missile_hud_fnc_isElementValid
Description
Returns if an element array is valid.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Element array | ARRAY |
Return Value
Description | Datatype(s) |
---|---|
If array is valid format | BOOLEAN |
Example
[["TEXT", "My Test", [1, 0.4, 5]]] call ace_missile_hud_fnc_isElementValid
Authors
- tcvm
ace_missile_hud_fnc_registerElement
Description
Register an element which will be drawn when the HUD is displayed.
Setup and condition function are called every time the HUD appears Arguments to condition and setup function are [player, vehicle, weapon]
Arguments to generator function are [player, vehicle, weapon, additional]
where additional
is whatever was returned from the setup function Generator function creates elements of type [“TEXT”, “My Text”, [r, g, b]] or [“ICON”, “/path/to/icon”, [r, g, b]] Generator function returns array of elements which will be grouped on the same line. If the line overflows, the line will break to fit.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Setup Condition | CODE | |
1 | Setup Function | CODE | |
2 | Generator function | CODE |
Return Value
None
Example
[{ params ["_unit", "_vehicle"]; _unit == gunner _vehicle }, { [_this, 123] }, { params ["_vars", "_myVar"]; ["TEXT", format ["Hello, world! %1", _myVar], [1, 0, 0]] }] call ace_missile_hud_fnc_registerElement
Authors
- tcvm