ace_minedetector_fnc_activateDetector
Description
Activates the mine detector. Selects the mine detector if not selected.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Unit | OBJECT | |
1 | Detector type | STRING | currentWeapon Unit |
Return Value
Description | Datatype(s) |
---|---|
If the detector was activated | BOOL |
Example
[player, currentWeapon player] call ace_minedetector_fnc_activateDetector
Authors
- Glowbal
ace_minedetector_fnc_deactivateDetector
Description
Deactivates the mine detector.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Unit | OBJECT | |
1 | Detector type | STRING | currentWeapon Unit |
Return Value
Description | Datatype(s) |
---|---|
If the detector was deactivated | BOOL |
Example
[player, currentWeapon player] call ace_minedetector_fnc_deactivateDetector
Authors
- Glowbal
ace_minedetector_fnc_hasDetector
Description
Checks if the unit has a mine detector.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Unit | OBJECT | |
1 | Detector type | STRING | currentWeapon Unit |
Return Value
Description | Datatype(s) |
---|---|
Current weapon is a mine detector | BOOL |
Example
player call ace_minedetector_fnc_hasDetector
Authors
- Glowbal
ace_minedetector_fnc_isDetectorEnabled
Description
Checks if the mine detector is enabled.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Unit | OBJECT | |
1 | Detector type | STRING | currentWeapon Unit |
Return Value
None
Example
[player, currentWeapon player] call ace_minedetector_fnc_isDetectorEnabled
Authors
- Glowbal