Goggles Functions

ace_goggles_fnc_applyDirtEffect

Description

Adds dirt effect to the glasses.

Parameters

None

Return Value

Description Datatype(s)
Succeeded BOOL

Example

_applied = call ace_goggles_fnc_applyDirtEffect

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_applyDustEffect

Description

Applies dust to screen.

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_applyDustEffect

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_clearGlasses

Description

Clears all dirt, rain, dust from glasses. Removes glasses effect (PP, overlay) and then puts it back.

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_clearGlasses

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_externalCamera

Description

Returns if the camera is external or not.

Parameters

None

Return Value

Description Datatype(s)
Whether the camera is in external view or not. BOOL

Example

call ace_goggles_fnc_externalCamera;

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_isDivingGoggles

Description

Determines whether passed goggles is diving goggles or a variant of them.

Parameters

Index Description Datatype(s) Default Value
0 Glasses classname STRING  

Return Value

Description Datatype(s)
Check if these goggles are diving goggles BOOL

Example

[goggles ace_player] call ace_goggles_fnc_isDivingGoggles;

Authors

  • commy2

ace_goggles_fnc_isGogglesVisible

Description

Determines if goggles are visible on passed unit.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  

Return Value

Description Datatype(s)
Whether goggles are visible BOOL

Example

_visible = [ace_player] call ace_goggles_fnc_isGogglesVisible;

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_isInRotorWash

Description

Checks for nearby running helicopters (within 15m)

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT  
1 Radius to check for helicopter (default: 15) NUMBER  

Return Value

Description Datatype(s)
Array ARRAY

Example

if ([ace_player, 10] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };
if ([ace_player] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; };

Authors

  • Garth ‘L-H’ de Wet
  • commy2

ace_goggles_fnc_removeDirtEffect

Description

Removes dirt from the glasses.

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_removeDirtEffect

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_removeDustEffect

Description

Removes dust from the glasses.

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_removeDustEffect

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_removeGlassesEffect

Description

Removes the glasses effect from the screen, removes dirt effect, removes rain effect, removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_removeGlassesEffect

Authors

  • Garth ‘L-H’ de Wet

ace_goggles_fnc_removeRainEffect

Description

Removes rain effects from the screen.

Parameters

None

Return Value

None

Example

call ace_goggles_fnc_removeRainEffect

Authors

  • Garth ‘L-H’ de Wet