ace_frag_fnc_addBlacklist
Description
Adds a round to the blacklist (will be ignored) and removes any ace_frag event handlers added to it. Once blacklisted a projectile can not be “unblacklisted.”
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Projectile to be blacklisted | OBJECT |
Return Value
Description | Datatype(s) |
---|---|
Was the projectile blacklisted | BOOL |
Example
[_projectile] call ace_frag_fnc_addBlackList
Authors
- Jaynus
- NouberNou
- Lambda.Tiger
ace_frag_fnc_setClassBlacklisted
Description
Blacklist an ammo class preventing it from producing fragments and/or spall. This function will not allow you to force a projectile to produce fragments or spall. Once an ammo class has been blacklisted, it can be removed from the blacklist using this function without restarting the mission.
Parameters
Index | Description | Datatype(s) | Default Value |
---|---|---|---|
0 | Class name of the ammo to be blacklisted | STRING | |
1 | Should a projectile be blacklisted from producing fragments | BOOL | true |
2 | Should a projectile be blacklisted from producing spall | BOOL | true |
Return Value
Description | Datatype(s) |
---|---|
Were the changes properly applied | BOOL |
Example
// Stop "ACE_20mm_HE" from producing spall
["ACE_20mm_HE", false, true] call ace_frag_fnc_setClassBlacklisted;
Authors
- Lambda.Tiger