Fire Functions

ace_fire_fnc_addScreamSounds

Description

Adds custom fire scream sounds for a unit class.

Parameters

Index Description Datatype(s) Default Value
0 Unit class STRING  
1 Array of CfgSounds classes ARRAY of STRINGs  
2 Append to existing sounds array BOOL true

Return Value

Description Datatype(s)
Succeeded BOOL

Example

[typeOf player, ["sound1", "sound2"]] call ace_fire_fnc_addScreamSounds

Authors

  • DartRuffian

ace_fire_fnc_getScreamSounds

Description

Returns a list of scream sounds that a unit will play when on fire.

Parameters

Index Description Datatype(s) Default Value
0 Unit OBJECT or STRING  

Return Value

Description Datatype(s)
Scream sounds ARRAY of STRINGs

Example

player call ace_fire_fnc_getScreamSounds

Authors

  • DartRuffian

ace_fire_fnc_isBurning

Description

Check if an object is burning.

Parameters

Index Description Datatype(s) Default Value
0 Object OBJECT  

Return Value

Description Datatype(s)
Is Burning BOOL

Example

player call ace_fire_fnc_isBurning

Authors

  • commy2