ace_fire_fnc_addScreamSounds
Description
Adds custom fire scream sounds for a unit class.
Parameters
| Index | Description | Datatype(s) | Default Value |
|---|---|---|---|
| 0 | Unit class | STRING | |
| 1 | Array of CfgSounds classes | ARRAY of STRINGs | |
| 2 | Append to existing sounds array | BOOL | true |
Return Value
| Description | Datatype(s) |
|---|---|
| Succeeded | BOOL |
Example
[typeOf player, ["sound1", "sound2"]] call ace_fire_fnc_addScreamSounds
Authors
- DartRuffian
ace_fire_fnc_getScreamSounds
Description
Returns a list of scream sounds that a unit will play when on fire.
Parameters
| Index | Description | Datatype(s) | Default Value |
|---|---|---|---|
| 0 | Unit | OBJECT or STRING |
Return Value
| Description | Datatype(s) |
|---|---|
| Scream sounds | ARRAY of STRINGs |
Example
player call ace_fire_fnc_getScreamSounds
Authors
- DartRuffian
ace_fire_fnc_isBurning
Description
Check if an object is burning.
Parameters
| Index | Description | Datatype(s) | Default Value |
|---|---|---|---|
| 0 | Object | OBJECT |
Return Value
| Description | Datatype(s) |
|---|---|
| Is Burning | BOOL |
Example
player call ace_fire_fnc_isBurning
Authors
- commy2