ace_ai_fnc_garrison
Description
Garrison function used to garrison AI inside buildings.
Parameters
| Index | Description | Datatype(s) | Default Value |
|---|---|---|---|
| 0 | The building(s) nearest this position are used | ARRAY | |
| 1 | Limit the building search to those type of building | ARRAY | |
| 2 | Units that will be garrisoned | ARRAY | |
| 3 | Radius to fill building(s) | NUMBER | 50 |
| 4 | 0: even filling, 1: building by building, 2: random filling | NUMBER | 0 |
| 5 | True to fill building(s) from top to bottom | BOOL | false) (note: only works with filling mode 0 and 1 |
| 6 | Teleport units | BOOL | false |
Return Value
| Description | Datatype(s) |
|---|---|
| Units not garrisoned | ARRAY |
Example
[position, nil, [unit1, unit2, unit3, unitN], 200, 1, false, false] call ace_ai_fnc_garrison
Authors
- alganthe