1. Overview
Slideshow is a very powerful tool for mission makers and platoon leaders giving them the power to project images on some objects.
Slideshow is setup through a module or function.
Important notes:
- Only objects with hiddenSelection0can be used as “screens”.
- If you set a duration the remotes will be disabled (if the remotes are disabled ace_interactionis not needed).
- You can have multiple sets of images on different screens by using multiple modules/function calls.
- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them.
2. Scripting
2.1 Create Slideshow
ace_slideshow_fnc_createSlideshow
| Arguments | Type(s) | Optional (default value) | |
|---|---|---|---|
| 0 | Screen Objects | Array | Required | 
| 1 | Controller Objects | Array | Required (screen objects are used if empty [], none are available with automatic transitions) | 
| 2 | Image Paths | Array | Required (paths must use backslash \) | 
| 3 | Action Names | Array | Required | 
| 4 | Slide Duration | Number | Optional (default: 0,0disables automatic transitions) | 
| 5 | Set Name | String | Optional (default: localized "Slides") | 
| 6 | Texture Selection | Number | Optional (default: 0) | 
| R | None | None | Return value | 
Note: Set Name argument added in 3.9.1.
2.1.1 Example
[[object1, object2], [controller1], ["images\image1.paa", "images\image2.paa"], ["Action1", "Action2"], 5, "My Slides", 1] call ace_slideshow_fnc_createSlideshow;
| Arguments | Explanation | |
|---|---|---|
| 0 | [object1, object2] | Objects on which images will be projected on | 
| 1 | [controller1] | Objects with which slideshow can be controlled | 
| 2 | ["images\image1.paa", "images\image2.paa"] | Paths to images projected on screen objects | 
| 3 | ["Action1", "Action2"] | Action names for interaction menu if automatic transitions are not enabled | 
| 4 | 5 | 5s slide duration before change to next image | 
| 5 | "My Slides" | Main interaction point name, for easier distinguishing of multiple slideshow sets | 
| 6 | 1 | Uses texture selection 1 for objects with multiple options | 
2.2 Create Map Images
ace_slideshow_fnc_mapImage
 * Returns a procedural texture that will display a custom map.
 * Needs to be run on all machines.
 *
 * Arguments:
 * 0: Position <ARRAY> (default: center of map)
 * 1: Scale (1.0 fits entire map in x-dimension) <NUMBER> (default: 1.25)
 * 2: Markers <ARRAY> (default: [])
 * - 0: Position 2D/3D <ARRAY> (default: [0, 0, 0])
 * - 1: Text <STRING> (default: "")
 * - 2: Marker Type or Icon Name <STRING> (default: "mil_dot")
 * - 3: Color <ARRAY> (default: [1, 0, 0, 1])
 * 3: Map Type (0: Normal, 1: Topographic, 2: Satelite) or any custom class (even mission config) <NUMBER or STRING> (default: 0)
 * 4: Code to run on init (will be passed [_map, _display, _displayID]) <CODE> (default: {})
 * 5: Resolution <NUMBER> (default: 4096)
2.2.1 Map Slideshow Example
tex1 = [] call ace_slideshow_fnc_mapImage;
tex2 = [(getPos aWhiteboard), 0.5, [[getpos aWhiteboard, "you", "mil_start"]], 0] call ace_slideshow_fnc_mapImage;
tex3 = [[4000, 4000], 0.5, [[[5000, 5000], "target", "mil_objective"]], 2] call ace_slideshow_fnc_mapImage;
[[aWhiteboard], [], [tex1, tex2, tex3], ["Full", "Sat Start", "Sat Objective"]] call ace_slideshow_fnc_createSlideshow;
2.2.2 Map Slideshow Advanced Example
private _initCode = {
   params ["_map", "", "_displayID"];
   // Add custom draw event handler (will only be called when display is actually updated)
   _map ctrlAddEventHandler ["draw", {
      params ["_map"];
      _map drawIcon ["\A3\Drones_F\Air_F_Gamma\UAV_02\Data\UI\Map_UAV_02_CA.paa", [0, 0, 1, 1], getPos theUAV, 24, 24, getDir theUAV];
   }];
    // Live update the map
    [{
        params ["_displayID","_idPFH"];
        private _display = findDisplay _displayID;
        if (isNull _display) exitWith {
            systemChat format ["%1 - removing pfeh", _this];
            [_idPFH] call CBA_fnc_removePerFrameHandler;
        };
        displayUpdate _display;
        private _map = _display displayCtrl 1;
        _map ctrlMapAnimAdd [0, 0.3, getpos theUAV];
        ctrlMapAnimCommit _map;
    }, 0, _displayID ] call CBA_fnc_addPerFrameHandler;
};
tex4 = [nil, 0.3, [[getpos aComputer, "you", "mil_start"]], 2, _initCode] call ace_slideshow_fnc_mapImage;
[[aComputer, aComputer2], [], [tex4], ["Sat Follow UAV"]] call ace_slideshow_fnc_createSlideshow;