1. Requirements
Object must have acex_sitting_canSit = 1 defined.
2. Config Values
class CfgVehicles {
class MyChair {
acex_sitting_canSit = 1; // Enable sitting
acex_sitting_sitDirection = 180; // Direction relative to object. If a sitting object has multiple sitting spots and they should have different directions, make this into an array of relative directions (e.g. {0, 180}). If all sitting spots have the same relative direction, a single number is sufficient (e.g. 180).
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects). For multiple seats, make this into an array of relative positions (e.g. [[0, -0.1, -0.45], [1, -0.1, -0.45]]).
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
};
};