1. Config Values
1.1 Setting Vehicle As Repair Location
A vehicle will be set as a repair truck based on the config ace_repair_canRepair
. Setting fullRepairLocation
needs to be enabled and is by disabled default.
class CfgVehicles {
class Car_F;
class MyTruck: Car_F {
ace_repair_canRepair = 1; // Make repair vehicle
};
};
1.2 Setting Vehicle Spare Wheels and Tracks
A vehicle can have a default count of spare wheels/tracks based on the config ace_repair_spareWheels
and ace_repair_spareTracks
. Values set in 3den for a vehicle will be used first. Vehicles with no value set in 3den or config will default to 1 spare wheel/track.
class CfgVehicles {
class Car_F;
class MyTruck: Car_F {
ace_repair_spareWheels = 4;
};
class Tank_F;
class MyTank: Tank_F {
ace_repair_spareTracks = 4;
};
};
2. Variables
2.1 Make A Vehicle Into A Repair Truck
A vehicle can be turned into a repair truck by setting the variable ace_repair_canRepair
to 1
to enable, 0
to disable.
- Setting
fullRepairLocation
needs to be enabled and is by disabled default. - Can be set via 3den attribute.
VEHICLE setVariable ["ace_repair_canRepair", 1, true];
2.2 Make An Object Into A Repair Facility
An object can be turned into a repair facility by setting the variable ace_isRepairFacility
to 1
to enable, 0
to disable.
- Setting
fullRepairLocation
needs to be enabled and is by disabled default. - Can be set via 3den attribute.
- Object cannot be a vehicle.
OBJECT setVariable ["ace_isRepairFacility", 1, true];
2.3 Set Engineer Trait Level On Unit
Determines if a unit can repair damaged hitpoints and if so, how much can be restored. See ACE - Logistics settings for more details.
- Can easily be set via 3den attribute.
To set a units engineer trait level set the variable ace_isEngineer
to:
0
/ false: Untrained, only be able to replace wheels, based on settings.1
/ true: Engineer.2
: Advanced Engineer, allowing a higher level of repairs, based on settings. (by default settings is the only one with access to full repair)
UNIT setVariable ["ace_isEngineer", 1, true];