Added in ACE3 v3.0.0

Overpressure Framework

1. Config Values

1.1 Launchers

class CfgWeapons {
    class MyLauncher {
        ace_overpressure_angle = 60;    // Cone in which the damage is applied (in degrees from the back end of the launcher)
        ace_overpressure_range = 15;    // Range in meters in which the damage is applied
        ace_overpressure_damage = 0.7;  // Damage multiplier
        ace_overpressure_offset = 1;    // Offset from the projectile, where the backblast originates
    };
};

1.2 Cannons

class CfgWeapons {
    class MyBananaCannon {
        ace_overpressure_angle = 90;    // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
        ace_overpressure_range = 50;    // Range in meters in which the damage is applied
        ace_overpressure_damage = 0.85; // Damage multiplier
    };
};
  • You can note that the angle range and damage values are higher, that’s because this is a cannon and the backblast area is bigger.

2. Events

2.1 Listenable

Event Name Description Passed Parameter(s) Locality
ace_overpressure Overpressure damage inflicted [_firer, _posASL, _direction, _weapon, _magazine, _ammo] Target