1. Config Values
1.1 Man-Portable Launchers
class CfgWeapons {
    class MyLauncher {
        ace_overpressure_angle = 60;    // Cone in which the damage is applied (in degrees from the back end of the launcher towards the side)
        ace_overpressure_range = 10;    // Range in meters in which the damage is applied
        ace_overpressure_damage = 0.7;  // Damage multiplier
        ace_overpressure_offset = 1;    // Offset from the projectile origin backwards, to where the backblast should originate from
    };
};
1.2 Vehicle-mounted/Static Cannons, forward-facing overpressure
class CfgWeapons {
    class MyBananaCannon {
        ace_overpressure_angle = 90;    // Cone in which the damage is applied (in degrees from the muzzle of the cannon towards the side)
        ace_overpressure_range = 50;    // Range in meters in which the damage is applied
        ace_overpressure_damage = 0.85; // Damage multiplier
        ace_overpressure_offset = 1;    // Offset from the projectile origin forwards, to where the overpressure should originate from
    };
};
- You can note that the angle, range and damage values are higher, that’s because this is a cannon and the overpressure area is much larger.
1.3 Vehicle-mounted/Static Missile launchers and Recoilless Guns, rear-facing backblast
class CfgWeapons {
    class MyStaticATGM {
        ace_overpressure_angle = 60;    // Cone in which the damage is applied (in degrees from the back end of the launcher towards the side)
        ace_overpressure_range = 15;    // Range in meters in which the damage is applied
        ace_overpressure_damage = 0.8;  // Damage multiplier
        ace_overpressure_offset = 1;    // Offset from the projectile origin backwards, to where the backblast should originate from
        ace_overpressure_backblast = 1; // Defines the overpressure as backblast, so that it will be directed backwards
    };
};
class CfgVehicles {
    class MyClosedMLRS {
        ace_overpressure_noReflection = 1; // Prevents backblast reflection to the gunner in light vehicles like Vanilla MLRS Trucks, which are otherwise counted as "open" by ace_common_fnc_updatePlayerVehAttenuation
    };
};
2. Events
2.1 Listenable
| Event Name | Description | Passed Parameter(s) | Locality | 
|---|---|---|---|
| ace_overpressure | Overpressure damage inflicted | [_firer, _posASL, _direction, _weapon, _magazine, _ammo] | Target |