Added in ACE3 v3.12.0

Night Vision Framework

Note:

Changed in 3.12.0.

1. Config Values

class CfgWeapons {
  class myNightVision: NVGoggles {
      scope = 1;
      modelOptics = "";
      author = ECSTRING(common,ACETeam);
      descriptionShort = "Biocular nightvision goggles";
      displayName = "NV Goggles (Bio)";
      ace_nightvision_border = QPATHTOF(data\nvg_mask_binos_4096.paa); // Edge mask for different tube configurations. Three types: mono, bino and quad.
      ace_nightvision_bluRadius = 0.13; // Edge blur radius.
      ace_nightvision_colorPreset[] = {0, {0.0, 0.0, 0.0, 0.0}, {1.3, 1.2, 0.0, 0.9}, {6, 1, 1, 0.0}}; // Green preset
      ace_nightvision_eyeCups = 1; // Does have eyecups.
      ace_nightvision_generation = 4; // Generation 4. Affects image quality.
  };
};

2. Color Presets

Additional color presets

ace_nightvision_colorPreset[] = {0.0, {0.0, 0.0, 0.0, 0.0}, {1.1, 0.8, 1.9, 0.9}, {1, 1, 6, 0.0}}; // White Phosphor Preset

3. Brightness Limits

ace_nightvision_const_maxBrightness = 0; // Defaults, change at your leisure
ace_nightvision_const_minBrightness = -6;