Added in ACE3 v3.0.0

Mission Modules Framework

1. Ambient Sounds

Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module.

This module randomizes the time when the sound file is played and the position where the sound file is played (if “Follow Players” is set to No).

Minimal Distance and Maximal Distance influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor.

Minimal Delay and Maximal Delay work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.