1. Ambient Sounds
Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module.
This module randomizes the time when the sound file is played and the position where the sound file is played (if “Follow Players” is set to No).
Minimal Distance
and Maximal Distance
influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor.
Minimal Delay
and Maximal Delay
work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.