class CfgVehicles {
    class MyCar {
        // Sets color of light projected onto player's map
        ace_map_vehicleLightColor[] = {0,1,0,0.1}; 
        
         // Lists turret indexes that are outside of the vehicle and would not recieve interior lighting (e.g. riding on top of a tank)
        ace_map_vehicleExteriorTurrets[] = {12,13};
        
         // Condition for interior lights to be working (string that when compiled and call should return a bool, will be passed _vehicle)
        ace_map_vehicleLightCondition[] = "(_vehicle animationSourcePhase 'cabinlights_hide') == 1";
    };
};