class CfgVehicles {
class MyCar {
// Sets color of light projected onto player's map
ace_map_vehicleLightColor[] = {0,1,0,0.1};
// Lists turret indexes that are outside of the vehicle and would not recieve interior lighting (e.g. riding on top of a tank)
ace_map_vehicleExteriorTurrets[] = {12,13};
// Condition for interior lights to be working (string that when compiled and call should return a bool, will be passed _vehicle)
ace_map_vehicleLightCondition[] = "(_vehicle animationSourcePhase 'cabinlights_hide') == 1";
};
};