Added in ACE3 v3.0.0

Goggles Framework

1. Config Values

class CfgGlasses {
    class MyGoggles {
        ace_color[] = {0, 0, -1};  // Post-proccess color
        ace_tintAmount = 8;  // Amount of tint applied to the color
        ace_resistance = 1;  // Resistance to breaking (0 or 1 or 2)
        ace_protection = 0;  // Provides protection (0-no, 1-yes)
        ace_overlay = "";  // (Optional) Default overlay image path ("" for none)
        ace_overlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";  // (Optional) Dirt overlay image path
        ace_overlayCracked = "mod\textures\HUD\Cracked.paa";  // (Optional) Cracked overlay image path
        ace_dustPath = "mod\textures\fx\dust\dust1.paa";  // (Optional) Dust overlay image path
    };
};

2. Events

2.1 Listenable

Event Name Description Passed Parameter(s) Locality
ace_glassesChanged Glasses Changed [_unit, _glassesClass] Local
ace_glassesCracked Glasses Cracked [_unit] Local
ace_goggles_effect Applied Goggle Effect [_unit, "cause"] Local