1. Config Values
1.1 Consumable Items
Config Name | Type | Description |
---|---|---|
acex_field_rations_thirstQuenched | Number | Amount of thirst quenched when item is consumed* |
acex_field_rations_hungerSatiated | Number | Amount of hunger satiated when item is consumed* |
acex_field_rations_consumeTime | Number | Time required to consume the item (in seconds) |
acex_field_rations_consumeText | String | Progress bar text (OPTIONAL) |
acex_field_rations_consumeAnims | Array | Animations to play when consuming item** (OPTIONAL) |
acex_field_rations_consumeSounds | Array | Sounds to play when consuming item** (OPTIONAL) |
acex_field_rations_replacementItem | String | Class name of replacement item to add on consumption (OPTIONAL) |
acex_field_rations_refillItem | String | Makes an item refillable, class name of item added when refilled (OPTIONAL) |
acex_field_rations_refillAmount | Number | Amount of water required to refill item (OPTIONAL) |
acex_field_rations_refillTime | Number | Time required to refill item (in seconds) (OPTIONAL) |
ACE_isFieldRationItem | Number | Force adds the item to the ACE Field Rations category in ACE Arsenal (OPTIONAL) |
* Value range is 0 to 100 and can be modified by the corresponding coefficient setting.
** Array is in format: STAND, CROUCH, PRONE. If player is in vehicle, the first element is used.
1.2 Water Sources
Config Name | Type | Description |
---|---|---|
acex_field_rations_waterSupply | Number | Amount of water inside the object (-1 - disabled, -10 - infinite) (OPTIONAL) |
acex_field_rations_offset | Array | Refill action offset relative to model (OPTIONAL) |
2. Events
Event Name | Passed Parameter(s) | Locality | Description |
---|---|---|---|
acex_rationConsumed | [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated, _isMagazine] | Local | Item consumed |
acex_rationRefilled | [_source, _player, _item, _refillItem, _refillAmount, _isMagazine] | Local | Item refilled |
3. Scripting
3.1 Getting water supply
ace_field_rations_fnc_getRemainingWater
* Returns the remaining water in a source.
*
* Arguments:
* 0: Water source <OBJECT>
*
* Return Value:
* Remaining water <NUMBER>
*
* Example:
* [_source] call ace_field_rations_fnc_getRemainingWater
3.2 Setting water supply
ace_field_rations_fnc_setRemainingWater
* Sets the remaining water supply for given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Amount (-10 - Infinite, -1 - Disabled) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_source, 1000] call ace_field_rations_fnc_setRemainingWater
3.3 Adding a status modifier
ace_field_rations_fnc_addStatusModifier
* Adds a status modifier. Should be called on all machines.
* Code must return a NUMBER which will be applied additively with other status changes.
*
* Arguments:
* 0: Status to modify (0 - Thirst, 1 - Hunger, 2 - Both) <NUMBER>
* 1: Code (is passed the unit <OBJECT>) <CODE>
*
* Return Value:
* None
*
* Example:
* [0, {random 1}] call ace_field_rations_fnc_addStatusModifier