1. Config Values
1.1 CfgWeapons
class CfgWeapons {
class yourWeaponClass {
ACE_unloadAction = "GestureUnloadMyWeaponClass"; // Animation to play when weapon is unloaded with ace_common_fnc_unloadUnitWeapon
ACE_unloadSound = "A3\Sounds_F\arsenal\weapons\Rifles\Katiba\reload_Katiba.wss"; // Sound to play when weapon is unloaded with ace_common_fnc_unloadUnitWeapon
};
};
2. Variables
2.1 Scripted ace_name
Unit’s name ("ACE_Name"/ "ACE_NameRaw") can be manualy scritped and locked by setting
unit setVariable ["ace_setCustomName", true]