Added in ACE3 v3.14.2

Common Framework

1. Config Values

1.1 CfgWeapons

class CfgWeapons {
    class yourWeaponClass {
        ACE_unloadAction = "GestureUnloadMyWeaponClass"; // Animation to play when weapon is unloaded with ace_common_fnc_unloadUnitWeapon
        ACE_unloadSound = "A3\Sounds_F\arsenal\weapons\Rifles\Katiba\reload_Katiba.wss";  // Sound to play when weapon is unloaded with ace_common_fnc_unloadUnitWeapon
    };
};

2. Variables

2.1 Scripted ace_name

Unit’s name ("ACE_Name"/ "ACE_NameRaw") can be manualy scritped and locked by setting

unit setVariable ["ace_setCustomName", true]